Inside Fallout, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV show has come back to its platform, and it's fair to say that viewers were pleasantly surprised by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the gamer's journey.
There was Lucy the vault dweller, trying to do the right thing and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and unleashes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated wastes.
Setting the Stage for Season Two
The debut season's conclusion unveiled a major secret about the culprits behind the atomic conflict that trapped a population in underground vaults for an extended period. It also left numerous mysteries open for the next installment – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the feedback to the show, so now people are coming in with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its production team prioritized real props and environments were fabricated, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”
In fact, virtually every element you see on-screen is practical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the franchise. This mutual respect for the universe is clear in the finished show.
The new batch of episodes is being released on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will allow for a altered audience reaction, a dynamic the team themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”